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Fix several animation editor operation problems, including: PhotoScape X is an all-in-one photo editing software which provides photo-related features such as Photo Viewer, Editor, Cut Out, Batch, Collage, Combine, Create GIF, Color Picker, Screen Capture, RAW images and More. Coming soon on Android.Free Download PhotoScape X - Fun and Easy Photo Editor. Fix the failure of pasting keyframe data across nodes and attributes After selecting multiple keyframes, clicking on the keyframe moves abnormally Wrong position of adding keyframe when scroll bar exists Cannot continuously operate the selected keyframe attribute track The curve data is not copied when copying the track Fixed the problem that the script in Prefab was not updated in time after modification Customized engine settings are stored according to the editor version Fix that when the auto atlas and renderTexture resources are in the same folder, they cannot be previewed and built normally Fix the problem that the FileId of Component in the created object is the same Fixed the problem that joint-texture-layout is invalid when building on the command line (it will cause loading failure at runtime) Fixed the issue of db reporting errors when deleting assets in batches in the assets panel Fixed the problem that the file name of the custom script template cannot be a pure number Fixed an issue where Hierarchy called the db interface and reported an error when switching scenes Fix the issue of select all and copy functions related to the root node on Hierarchy Fix the problem that the resource is deleted when editing the Prefab resource, and the save will not be automatically transferred to save at this time Optimize the Shadow Culling algorithm. Fixed iOS 14 Web platform performance issues Fix the problem of decreased performance of particle system instantiation Link to Chinese Forum post Fix the problem that the scene resource upgrade will add a blank line at the end Fix the problem that the old private node in the scene will cause a warning Fix the problem that the resource that failed to import will report an error every time the focus returns to the editor Fix inverseTransformPoint function error Fixed the issue that AnimationClip.createWithSpriteFrames failed to dynamically create animation Fix the crash problem in Android 11 API Level 30 environment Shadow bias is changed to use world space units, which will be more intuitive to adjust Fix calculation errors on the shadow of the spotlight These works are prepared for the subsequent improvement of the animation system. New Animation Editor and Animation Data upgradeCurrently, the Animation Editor has built-in curve editing, which matches the time axis, and supports the editing of the time curve between any key frames.Animation Data has also bee upgraded to introduce a new basic curve class, refactoring AnimationClip, and unifying the curve data used by animation and particle systems. Optimize the experience of using large projects: reduce the memory usage of the editor, avoid crashes, and optimize lag. Fix the problem that the node scale cannot be set in the button’s scale mode and the problem of infinite zoomDownload Dashboard Download Creator From Dashboard5. Rollback the deprecation of the EventKeyboard.isPressed property Fixed the issue that the Editbox backgroundImage property was not synchronized when modifying SpriteFrame Download grammarly for word mac not workingAs some versions of WeChat already support astc, the compressed texture configuration of the small game platform astc is currently open. After constructing md5Cache, you can add md5 suffix to the script to ensure that the version is updated (feedback from the forum.) The iOS build configuration option supports developer id configuration related to the target iOS version and signature. The Animation Editor supports holding down shift + mouse wheel scrolling to move the timeline.Platform support and Build system optimizationsWindows x64 build option have been added, and the win32 platform will be gradually deprecated in the future.In the Build panel, there are many new optimizations: Optimizes the occlusion relationship between the key frame of the Animation Editor and the small red line, the size of the key frame, the selected color, etc… Supports the animation display editing after the animation root node is hidden. Editing Software Battle Code Has BeenV3.3 will first simplify the configuration of shadows, optimize soft shadow algorithms, and repair shadows. We have a complete plan and are gradually improving shadow support. After the native platform is built, the game name cannot be modified a second time.In previous versions, the configuration of shadows has always been a feature that confuses developers. Due to the limitation of the number of exit codes on the Mac, the command line to build the exit code has been modified. Command-line construction supports the input logDest to specify the log output path. Build an interstitial configuration panel, which supports direct drag and drop of pictures in the file system to place. Increase the minimum volume control of the collision body to avoid a series of problems caused by node zero scaling. Remove the SelfShadow option, now self-shadow calculation will be turned on by default. The size of the simplified shadow map is set to High, Medium, Low. The soft shadow options are changed from the previous X9, X25, etc. Shadow color is migrated to the grayscale adjustment option of Shadow saturation, which will automatically migrate the alpha channel of the old version. Configuration adjustments include: ![]() If the event response logic is complex, it may affect the frame callback and cause the frame rate to be unstable. Input events were dispatched before they were received. We still hope that all developers can switch to using the AudioSource component to play audio, which is essential for future audio system enhancements. Optimize the editing operation of the particle curve, add a button to reset the coordinate movement range, and support directly right-click to edit the position of the key frame point. The curve editor of each module is unified: particles, animation, etc… New version of animation time curve editing and animation editor experience optimization. The View and Screen interfaces have been simplified, some platform-related interfaces have been discarded, and some of the View’s window control functions have been unified on the Screen. ![]() Optimize the performance of the hierarchy panel, add prefab nodes to directly enter the editing function of prefab resources. Turn on ASTC compression texture configuration for WeChat mini game platform. Fix the resource leakage problem in the editor and reduce the memory usage. Support the installation directory with Chinese on Windows platform. Support custom script templates, and some preset variables can be used when generating scripts. Supports a single grayscale image or a combination of channels of the rgb channel that displays the baking results. The inspector edit node adds the world coordinate of the copy node. Inspector supports grouped display of component attributes, using decorator Color picker supports color gamma correction preview.
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